#include "stdafx.h"
#include "CombatHurtHero.h"
#include "InstanceTouch.h"
DECL_INSTANCE_TOUCH(ETouch_CombatHurtHero);

struct  CombatHurtHeroDefReflectionRegister
{
	CombatHurtHeroDefReflectionRegister()
	{
		REGISTER_REFLECTION_MEMBER(CombatHurtHero,m_iID,INVALID_ID).Editor_SetAsPrimaryKey();
		REGISTER_REFLECTION_MEMBER(CombatHurtHero,m_iHurtValue,10).Editor_SetAsRaw();
		REGISTER_REFLECTION_MEMBER(CombatHurtHero,m_fHurtPercent,0.1f).Editor_SetAsRaw();
		
		
		GlobalClassManager::Instance().RegisterClass(CombatHurtHero::s_GetReflection(),eDefaultDef_CombatHurtHero);
		GlobalDefManager::Instance().RegisterDefManger(&CombatHurtHeroManager::Instance());

	}
}___CombatHurtHeroDefReflectionRegister;

rewrite  void CombatHurtHero::OnArchieveReaded()
{
}

void CombatHurtHeroManager::OnArchieveReaded()
{
	__CombatHurtHeroManager::OnArchieveReaded();
}